Shaitan) and that Veddartha is probably alive and a 4th gen. Inconnu. Vampire: The Masquerade introduces the use of 13 clans (or major bloodlines) in the game.

[citation needed] The gloomy and exaggerated version of the real world that the vampires inhabit, called the "World of Darkness", forms an already bleak canvas against which the stories and struggles of characters are painted. Very little vitae is required to trigger the metamorphosis but the victim must be freshly dead.

[8]:14–15, 28, Golconda is a fabled state of enlightenment that offers vampires a release from their struggle with the Beast. [8]:18–19 Characters are loosely divided into several age groups. When God caused the Great Flood, however, the city was destroyed and Cain disappeared, leaving his Childer to fend for themselves. The Vampire: The Masquerade game line was discontinued in 2004, at which point it was superseded by Vampire: The Requiem. [8]:22–23 Among the Sabbat or the Anarchs the norms are much looser.

Vampires gain vitae by drinking blood. It is widely accepted that there are thirteen clans with thirteen founders, though not all of them are technically Antediluvian. You know that it technically is possible for some Ventrue to change their specific taste for blood if the initial supply of that blood is completely cut off. Some Bloodlines are considered to be offshoots of existing clans. Vampire: The Masquerade is a tabletop role-playing game (tabletop RPG) created by Mark Rein-Hagen and released in 1991 by White Wolf Publishing as the first of several Storyteller System games for its World of Darkness setting line. Prohibitions against exposing the existence of Kindred existed prior to the 15th century in a set of ancient laws known as the Traditions. Each Clan and Bloodline has a unique set of powers called Disciplines, and their own set of weaknesses, also unique to that particular branch of vampire. check out the. The third were supposedly numbered thirteen and are the semi-legendary founders of the thirteen original clans. In the latter days of the Second City, [Ventrue] was forced to again take up the role of the Hand of Caine as his siblings warred against his rule and against one another in the first stirrings of the Jyhad. Or when they were a third gender. These tricks simulate many of those portrayed in film, such as turning into animals or mist, sleeping in the ground or having unnatural charisma and powers of hypnotic suggestion. Time of Thin Blood gave us a little more information about Veddartha, who was mentioned in a letter from the 5th generation Inconnu Gracchus to his dearest Hermia, where he voices the opinion of Veddartha on the subject of the Thin-Blooded. Different editions have gone into different level of detail as to what Golconda is but all agree that it is an elusive and mysterious state and there is very little information in-game or out as to how to achieve it. One of the major themes of Vampire is characters' battles to strike a balance between their violent, predatory nature and being morally responsible before their humanity is eroded by this powerful force within themselves. An extensive list of broad supernatural powers, called disciplines, which included superior strength, speed and toughness, as well as other powers such as mystic senses, mind control and blood magic, gave the player characters a more superhuman rather than horror feel.

In one account, Caine saw the potential in [Ventrue] when he was still a youth and took him in, raising him as his own and eventually giving him to Enoch for his Embrace. Note that Nergal is also the name of a Baali founder (aka. Those who study the mythical vampire origins are called Noddists. The Laibon, called Kindred of the Ebony Kingdom by Western Kindred, are not so much a sect as a cultural group bound together loosely by a powerful spiritual bond to the land and the people of Africa. Thus his sire, Veddartha, would be a 4th generation who is still active during the Final Nights.